Progress on traffic dashboard UI/UX
Progress of improving traffic dashboard UX, I've added a QoL feature to just copy/paste selected vehicles from pool to pool so setting up large amount of spawn tracks won't be that much of a pain anymore.
More to that clicking on a track won't open pool for it anymore. It will select it instead and pool selector was moved to a separate button.
Another QoL feature that was just added is a button to locate where that spawn track is so you don't have to spend extra time just to figure out what you are editing.
Next QoL things I'm planning to add is a feature to name the spawn track.
New mtr versions introduced new map rendering system where visited chunks stay there - no more view limited to you render distance and I'm planning to add that here as well.
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